Survival Log Farmers Market and Renovation Store
Fresh calories and floor upgrades — scheduled, not improvised.
Two pre-disaster locations gained prominence during Survival Log playtests and full-release store copy: the Farmers Market and the Home Renovation Store. Together they answer different questions. The market feeds your calorie and morale buffers with fresher inputs. The renovation store feeds your safehouse identity with floor expansion, furniture renovation, and layout upgrades. This map page shows how to schedule both without turning a Planning Points day into a sightseeing disaster.
Farmers Market — fresh food thesis
Use the Farmers Market when your Food and Water rows need diversity, not when you still lack baseline water days. Fresh produce supports Cooking and Farming transitions later, but produce also rots faster if power fails. That coupling means market runs belong after you understand fridge priority in How to Manage Power.
Build a market thesis before you leave: “three days fresh vegetables plus spices,” not “see what looks nice.” Chain the market after core grocery stops in City Locations so you are not carrying heavy cans and fragile produce on the same exhausted trip. College Student runs from College Student may lean market-forward; Worker runs should still verify haul weight against Exploration Risk return timing.
Home Renovation Store — layout and expansion
The Home Renovation Store is where floor expansion and furniture renovation fantasies become receipts. Items here interact directly with Floor Layout, Furniture and Appliances, and How to Build Safehouse. Renovation shopping is seductive because it feels like progress. It is not progress if Fortify Doors and Windows materials are still thin.
Schedule renovation days only when Priority Checklist Tier 0 and Tier 1 rows are honest. Spend Planning Points on one renovation outcome: “second-floor storage landing cleared,” not “pretty everything.” Warehouse Clerk minds should love renovation when it reduces dead zones; everyone else should fear renovation that blocks trap lanes in Traps.
Playtest notes that still matter
Closed playtests added these locations alongside more prep time and starting funds. Full release may tune prices and hours. Re-verify after patches listed in Demo Update and Launch Day. Store prices are gameplay abstractions — Steam FAQ language warns they are not real-world hoarding advice.
Circuit examples
Conservative circuit: hardware and grocery first, market only if calories are green, renovation deferred until boards and fuel are boring.
Student circuit: market plus farming seed purchases, one renovation item that unlocks planter space on the second-floor terrace described in Dev Log Systems.
Clerk circuit: renovation only when checklist dimensions show a storage bottleneck; market slotted on low-risk mornings with Day Planner notes.
Link to Loot Spotter and planners
If Loot Spotter or Stockpile Planner shows plenty of calories but weak tools, renovation may be correct. If they show weak water, market tourism is denial. Let gap tools pick the store, not vibes.
Post-disaster reality check
Pre-disaster renovation only helps if post-disaster chores can reach new rooms. Multi-floor pathing from Dev Logs assumes your character walks stairs autonomously — clutter still kills. Test paths after installation days before you celebrate new tiles.
Farmers Market and Renovation Store stops are force multipliers for prepared players and trap aisles for unprepared ones. Schedule them like surgery, not like window shopping.
Takeaway for Farmers Market and Renovation Store
Before you close this map page (map/farmers-market-renovation), write one store thesis — market or renovation, not both — that closes a named checklist gap. Return before dusk risk spikes.
Final check for Farmers Market and Renovation Store (map/farmers-market-renovation): if today’s note does not mention which store you chose and why, you skimmed instead of practiced.
Frequently Asked Questions
Quick answers to the most common survivor questions.
When should I visit the Farmers Market?
After baseline water and calorie buffers are honest. Use it to diversify cooking inputs, not to skip Tier 0 grocery rows.
What does the Home Renovation Store sell?
Floor expansion, furniture renovation, and layout upgrades tied to safehouse building — schedule it after fortify materials are stable.
Can I chain both stores in one day?
Only with a written thesis and stamina buffer. Splitting focus across fragile produce and heavy renovation items is a common wipe pattern.
Do these locations exist in the demo?
Playtests added them with extra prep time. Verify current availability in your build via Launch Day and Demo Update notes.
Which guide pairs with renovation shopping?
How to Build Safehouse, Floor Layout, and Furniture and Appliances.